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小程序痒痒鼠大人快照导入

痒痒鼠大人萌新指南 小程序碎片互换使用教程

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用vb编一个打田鼠小程序微信小程序老鼠吃大象叫什么用vb编一个打田鼠小程序

Image1,Image2,Image3

痒痒鼠大人萌新指南 小程序碎片互换使用教程

分别是锤子的三种状态(取起,平放,砸下)

Image4,Image5,Image6

分别是老鼠的状态(躲下,出来,晕)

Dim

鼠X

As

Single

Dim

鼠Y

As

Single

Dim

地鼠

As

Byte

Dim

对数

As

Integer

Dim

总数

As

Integer

Sub

判断(X,

Y)

Select

Case

地鼠

Case

0,

1,

2

X

=

地鼠

Y

=

0

Case

3,

4,

5

X

=

地鼠

-

3

Y

=

1

Case

6,

7,

8

X

=

地鼠

-

6

Y

=

2

End

Select

End

Sub

Private

Sub

Form_Load()

Randomize

Show

Print

For

地鼠

=

0

To

8

判断

X,

Y

Form1.PaintPicture

Image5.Picture,

1000

+

1050

*

X,

1000

+

1050

*

Y

Next

总数

=

1

End

Sub

Private

Sub

Form_MouseMove(Button

As

Integer,

Shift

As

Integer,

X

As

Single,

Y

As

Single)

Image1.Move

X

-

Image1.Width

/

2,

Y

-

Image1.Height

/

2

鼠X

=

Image1.Left

鼠Y

=

Image1.Top

Timer1.Enabled

=

True

Label2.Caption

=

"运行中..."

End

Sub

Private

Sub

Image1_MouseDown(Button

As

Integer,

Shift

As

Integer,

X

As

Single,

Y

As

Single)

Image1.Picture

=

Image3.Picture

xy

=

99

If

鼠X

>

800

And

鼠X

<

1850

Then

If

鼠Y

+

1500

>

1600

And

鼠Y

+

1500

<

2350

Then

xy

=

0

If

鼠Y

+

1500

>

2650

And

鼠Y

+

1500

<

3400

Then

xy

=

3

If

鼠Y

+

1500

>

3700

And

鼠Y

+

1500

<

4450

Then

xy

=

6

End

If

If

鼠X

>

1850

And

鼠X

<

2900

Then

If

鼠Y

+

1500

>

1600

And

鼠Y

+

1500

<

2350

Then

xy

=

1

If

鼠Y

+

1500

>

2650

And

鼠Y

+

1500

<

3400

Then

xy

=

4

If

鼠Y

+

1500

>

3700

And

鼠Y

+

1500

<

4450

Then

xy

=

7

End

If

If

鼠X

>

2900

And

鼠X

<

3950

Then

If

鼠Y

+

1500

>

1600

And

鼠Y

+

1500

<

2350

Then

xy

=

2

If

鼠Y

+

1500

>

2650

And

鼠Y

+

1500

<

3400

Then

xy

=

5

If

鼠Y

+

1500

>

3700

And

鼠Y

+

1500

<

4450

Then

xy

=

8

End

If

If

地鼠

=

xy

Then

对数

=

对数

+

1

Label1.Caption

=

"打中次数

:"

&

对数

判断

X,

Y

Form1.PaintPicture

Image6.Picture,

1000

+

1050

*

X,

1000

+

1050

*

Y

End

If

End

Sub

Private

Sub

Image1_MouseMove(Button

As

Integer,

Shift

As

Integer,

X

As

Single,

Y

As

Single)

Image1.Move

鼠X

-

(Image1.Width

/

2

-

X),

鼠Y

-

(Image1.Height

/

2

-

Y)

鼠X

=

Image1.Left

鼠Y

=

Image1.Top

End

Sub

Private

Sub

Image1_MouseUp(Button

As

Integer,

Shift

As

Integer,

X

As

Single,

Y

As

Single)

Image1.Picture

=

Image2.Picture

End

Sub

Private

Sub

Timer1_Timer()

总数

=

总数

+

1

判断

X,

Y

Form1.PaintPicture

Image5.Picture,

1000

+

1050

*

X,

1000

+

1050

*

Y

地鼠

=

Int(Rnd

*

9)

判断

X,

Y

Form1.PaintPicture

Image4.Picture,

1000

+

1050

*

X,

1000

+

1050

*

Y

If

总数

>

100

Then

Timer1.Enabled

=

False

判断

X,

Y

Form1.PaintPicture

Image5.Picture,

1000

+

1050

*

X,

1000

+

1050

*

Y

If

对数

>

100

Then

msg

=

MsgBox("恭喜"

+

Chr(13)

+

"你以经爆机了,还要继续吗?",

vbYesNo,

"地鼠娱乐部")

Else

msg

=

MsgBox("你以经过关了,您打中了"

&

对数

&

"次。还要继续吗?",

vbYesNo,

"地鼠娱乐部")

End

If

If

msg

=

vbYes

Then

总数

=

1

对数

=

0

Timer1.Enabled

=

True

Else

Unload

Me

End

If

End

If

End

Sub

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痒痒鼠大人萌新指南 小程序碎片互换使用教程

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